![]() However, they don't have any actual reference to the file in hex that I can tell, so they're basically internal pointers that you have to edit relative to each other. The large group preceding the actual names is in fact references to where each name starts. If you're editing the US English names, this is where you want to be. Anyway, beyond that is a large zero set, and then at offset 288E starts another chunk of data that includes the villager names. ![]() I'm not sure what this does, I tried to swap two of them and it broke their names entirely. The structure of the file starts off with a large chunk of data that includes the villager code references. ![]() As I said before, I'm going to assume these principles would apply to any script file, but the one I used was STR_NNpc_name.umsbt found in the Script/Str folder of RomFS. If this is still super-confusing I'll try to get some pictures and be more specific. Alright ladies and gentlemen a short guide to point you in the right direction, for as much time as I have today. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |